I am trying to use animated textures using the uvmap method by having multiple maps of a character's face with different emotions on one texture sheet. Problem is I textured the character in Blender at 1024x1024 res before exporting to Gimp and creating the multiple animated maps on the same textured sheet.The sheet size…
It would be the best way to use multiple textures and use them as a image sequence. You should be able to animate the image sequence inside of blender.
Thanks.I was able to get it to work correctly with the texture sheets.I also experimented with image sequence.With image sequence u get some control over how fast the frames move using fields.With animating uvs for facial expressions,u are restricted to the number of frames on ur sheet and if u don't place the uvs…
asx.25<enter> Just scale the UVs down before you animate them. You can also use a video file as a texture in Blender, which would allow you to get a similar effect.