Oh here is what I found on his biography Desert Agent 13 is one of Marlowe's agents, forming part of the private army that works for Katherine Marlowe, the head of a British secret society. Desert Agent 13 is one of Marlowe's desert agents, and has been prepared in desert combat; he is identifiable from the white head wrap…
Hey I recently made a thread on a character I wanted to do which was half samurai and half roman soldier. You may have seen it before and maybe have seen my amateur concepts of me trying to get a nice character going. It wasn't working at all and I think it would be best for me as someone trying to become a character…
You don't need to pre-triangulate your mesh in most cases, and certainly not to display it. It makes it difficult to see what's going on; I couldn't critique your edge flow if I tried. Keep it quads if you want people to tell you what you could do better mesh-wise. Anyway, your sculpt is good, but to be brutally honest…
Yo Manila, cool concept you got :) So the head can typically be divided into 3 parts, the top, brow ridge and chin. The length of the brow ridge to the chin can then be divided in half, as a landmark for the base of the nose. Finally, the lower half of the head (the area between the base of the nose and chin) can then be…
Ah, fair enough then. I think the difference between the concept and the in-game model threw me off a bit. Well in that case, just keep going with what you're doing, looks good.
@Spikings Thanks for the input. I was thinking f making him a middle east man but the concept looked more like a white man to me. Plus in the game Marlowe is white British woman so even when I was playing I assumed the agents were white. I'm not trying to sound right, just telling my reasons why I went this way. If you…