Okay so after the incident (I lost the computer that I worked with for this) and the long break, I decided to get back to this. Now I try to approach it completely differently. I'll use the solutions that I was doing researches for. Basically its exactly the Star Citizen ship workflow, because it works fine, I like the…
Looking at you hi poly stuff... ahhh it seems like your cutting in and turbo smoothing a lot of geo here. That door should be like 95% med poly, and all that nut/bolts detail should be floaters, (as far as production art goes). Crazy bump your Height map. Also, why are you using a height map? The normals should be able to…
Sure- changing stuff around would be totally impractical and pointless at this stage. I meant it just as a comment, rather than suggestion. Meaning, if someone (any 3D artist) were to create a hybrid Doom 3/Dead Space art style, that would pretty much be guaranteed to be my favorite example of sci-fi architecture.