Meranth Executioner's Blade. A sword for Sven created by Valve. Wiki's link Dota 2 Character Art Guide Dota 2 Character Color Texture Guide Dota 2 Character Shader Masks Guide Polycount Wiki Polycount Dota 2 Google Hangouts Thread Tutorials, Guides and Resources for Dota 2 Workshop Thread…
@Beetroot- I did do masks but its doesn't look like its having any effect. Since I have problems with dota 2 test (I think the workshop testing interface is broken) so I used my normal dota 2 settings and I forgot to change the settings. This should look better with the settings up to the max. About my question above?
@Ghost, yeah it looks good. No reason to split the top of the blade imo. The distortion you'd get on the little tri up top won't be noticeable anyway. You're only creating 2 more verts but it's 2 more than needed. Not really an issue but something to keep in mind. (It's hard to give feedback here because everyone is doing…
This was the setting I used and I was saving with different names every time i imported it into the client. Does anyone have trouble using dota 2 test? The workshop interface is broken in mine.
It's not an issue with the Dota 2 settings. Post your masks so we can have a look and see what the issue is. Keep in mind that if your alpha channel of either mask is 100% black or 100% white the masks will not work.
Hi guys! Since I decided to finally get into some modelling I find this a great opportunity to start out with my very first ever finished HP model and my first ever attempt at sculpting.. I work with Blender for maybe 2 weeks or so and this is my first output: edit: I'll probably start all over again because it was pretty…
My reason for not continuing it was that I worked until I learned what I wanted to learn (controlling hard surfaces in Zbrush) and the rest I already knew how to do so I just didn't see the need to continue it.(Of course I got busy too) I think if you continue to make the challenge over something that people have problem…
So how should I scale the uv islands from each other. The blue and green is one piece of the blade but I just split it at a corner area so I can maximize space. I noticed that the yellow area is distorted a lot, what are the limits of the distortion? (I'm thinking not to have long stretched tris or quads) The hidden area…
@bronto I'm fairly certain that the masks are correct. Here are my masks coupled with the original mask for easy comparison. I resized everything to 256 so that is what the engine reads. I also fooled around with the mask 1 R channel because glowing stuff :D. The main difference that I see was the rim light (mask 2 channel…
I didn't see much else he could do with the uv's though, I probably would have done similar. The only thing he really split was handle from blade (different material anyway, good place to split), and the blade in half... Less distortion than bending it around a corner. (Square map/long rectangle blade). He floated the blad…