So I have a character divided into two UV groups, head and body. I made a mia shader for the head and want to apply the same shader to the body, but with different maps, yet be able to tweak the spec/diffuse etc. for both, on one shader. Screenshot might help clarify. Is this achievable? or am i better off just duplicating…
First of all. It's called "UV Sets" in Maya. Secondly. If you are using one shader for this solution you have one input for each texture, i.e. one Diffuse input slut, etc. If you plan on using several textures to finally plug into one input slot you need to handle combining/blending them together somehow. To work with…