When you create IMM Brushes, I seem to lose the UVW map on the Insert Mesh object. So for example I create a Meshinsert curve brush with an objects mesh that has UVW's. Then when I try to do Mask from Alpha for instance on the inserted Object/Brush the object does not seem to have any UVW's anymore.
I tried applying Polypaint before I create the IMM Brush/Object, But when I try to use the IMM Object Brush it does not apply the Polypaint. You mean applying the Polypaint before 'create InsertMesh'?
Sorry, :-/ I forgot to turn Polypaint back on after I inserted the objects (I turned it off before adding the IMM mesh, but forgot to turn it back on). I have not used Polypaint much. Thanks again!
I have read that part of the manual before, and tried to turn off Polypaint. But I can't seem to get it to work. I apply Polypaint to the model, create an InsertMesh Brush, Turn off Polypait for the object where I insert the IMM Mesh/Brush. And there is no Polypaint on the inserted mesh.
Thanks for the reply. That seems really strange, why would the vertex order of the objects have to change? I wanted to use it for example on a rope curve IMM brush (Where I would use a rope Mask/Alpha to create secondary (fine) detail strands on the main rope model by using mask by alpha and the models UVW's.