I've been working the with Character Animation Toolkit since last year and have found myself required to create additional bones(Default bones) so that I was able to implement things like Bone stretching and such. I'm not near as advanced as most, but just wanted to expose myself to the area a bit more. My real question is…
Agreed, Paul Neale is great, he puts on classes from time to time, in rigging and scripting. They're great, I've picked up quite a few tips and tricks from the ones I've joined. He's a very approachable guy too likes to help people who are willing to put in the time to learn. Digital tutors has some decent tutorials too.…
Paul Neale has some great rigging tutorials, he teaches both FK and IK Bones rigging and a little bit of scripting for things like shoulder twists and such. Since you seem to already know rigging that intermediate course would suit you.
@MrFred Apologies for not searching. I don't mind the scripting and such. I just have had various issues with CAT and I just cannot simply stand it. I'm researching and attempting to find so resources to go towards for this. @Mark Dygert Well that is definitely something that I didn't know. At the moment, I'm practicing…
CAT is a neat idea that was pretty stable and useful before autodesk brought it in house, it's been a buggy pile ever since, their attempts to fix it normally end up breaking it more. Case in point the rig re-size tools, broken foot placement and more random crashes than I care to ever deal with. It's more open to…
there's already been a few threads about that but overall: custom bone are the more flexible, however you will need to do lots a scripting in order to get decent tools. IKFk snap, posing tools, mirror options etc, animation layer ... It's not really hard to do but it takes time HOWEVER its the kind of thing that you mostly…