Here's my advice when it comes to tutorials.. If you are looking for tutorials based around your experience/workflow/and problems, and how to fix those things in relation to Dota2 UGC, chances are you will be disappointed and frustrated in your search. If you are looking for guides or tutorials on help with the Dota 2…
-Google "How to Use Gimp." This will return tutorials for your calibur. -This fights with your first question. If you are just learning the program, I would take time learning it, and then try to take on advanced techniques. There has also been at least 3 links previously to DOTA 2 texture guides. -This has been mentioned…
@ cagdasx44, thanks for letting me know that - I always assumed that I had to make my own particles! That's saved a load of time and hassle. @ heboltz3, I've had a look at those tutorials, but they all seem to be for paid programs that I don't have access to. What I'd ideally need would be a GIMP/Paint.net/maybe Photoshop…
[/LIST]Thanks again for all the help guys - sorry for not being clear. What I need/would like to know is: * How to use photoshop/GIMP/Paint.net for a total beginner. * General concepts about how to make colour maps/pictures/textures from scratch in these programs - I have 0 experience with art, so my "drawing skills" are…
What are you trying to do? Do you want to know what the whole process of making a dota2 item looks like? Have a look at this tutorial. I now read that you have a model with 900 tris. check this website to see what valve allows. First you want to make lod0 and then reduce your tris to lod1. If you just want to get anything…
Making particles is very hard and it is only done by some pros.So you shouldnt worry about it but you can find tutorials about adding particles which valve created.
I'm fairly new to modeling - I'm doing it as a hobby more than anything, and I'm probably spending 2-3 hours a week on it. I'd like to start making stuff for DotA, and I'm fairly happy with the modeling side of things. However, there are three huge areas I'm struggling with - Particle effects, texturing and rigging. I'm…