Quick pass, if not too late: ========================================= Dear lovely HR staff, I am writing to express my interest in your recently advertised "Art Department Intern" position. My cumulative years as a multi-role game artist on both large, intensive student game development teams, and professional studios,…
I recently went through an excellent (really excellent) graphic design portfolio / professional practice class, and I think a lot of the lessons I learned there would be applicable to games as well, as for the most part they both seem to be more laid-back, creative cultures. Here's some of the advice/ideas I was given for…