I like next-gen rendering though. Not necessarily physically-based stuff but rather how many lights you can show, higher resolutions, no lightmaps, dynamic global illumination. I feel that realistic games will become very boring to do in the future. Scanned textures, super realistic shading with very little art direction…
well i was talking mainly about hand painting and hand sculpting, but i get what you are saying. regarding SD, i agree that it automates lot of the repeatation and redundancy in workflow but for what it adds it seems to take away lot more. i mean those things you mentions doesnt even bother me that much because 80% of what…