I mean, does every object, even the modular ones, has it's own UV Map or the modular parts share some UV maps and have the same texel density. I see no difference in the brick texture and that's why I'm asking. Sorry if that's a noob Question. I'm really confused with Environment texturing.
Thanks bro! Most of my substance are just material definition and some simple custom mask selection based from cavity maps and AO, nothing too complex. here's some breakdown: Lighting step: Modularity: Some assets rendered in marmoset toolbag 2: