Some textures I've been working on, should have whole level shots up tonight, with more textures but I went back to square one for textures because it really wasn't looking how I wanted. ~John
Quick update: Aiming to have textures 80% done by tomorrow night, with my meeting with my professor, been busy with work so all I've really been messing around with is the lighting, though I've started to work on getting the concrete floor texture rolling. Needs a lot of refining, but wanted to see how it was looking so…
Pretty happy with how the shots starting to come together, still more stuff to texture, and eventually some enhancement props to be modeled but as a whole I'm feeling pretty good about this one as of now.
Hey Yuke, Thanks for the feedback, I'm definitely going to take that into consideration as I start to piece this all together inside of UDK. I definitely think you and Cibo make a good point with the windows, and I'm going to explore the scale of it. As for variation, yea Variation is something I know is key when trying to…
Hey John, sounds like you learned a lot from this environment. And that's awesome. If I had one suggestion for your future environments it would be to start your lighting early and really give it a lot of attention. Good lighting can make an average environment look interesting and bad lighting can make a great environment…