Yea, that is pretty much it. But I did not write any shader code, it is all done inside the node based shader editor of the UDK. That looks pretty cool! I experimented with something similar recently, here I animated decimation: http://i.imgur.com/uy0euwz.gif The other food is now also alive, this is for the horses:
The rigs can be found here . http://mzpstudios.blogspot.com/p/blog-page.html http://edge-cgi.com/ You do need the face machine nodes you can grab them at http://www.anzovin.com/tfmn
Learning PBR and Substance. Very basic and procedural first texture pass, using the standard substance nodes (it's on my to buy list for sure now, love it). Really really want to learn how to make custom materials but I'm dumb as shit when it comes to technical stuff :(
I'm currently working on creating procedural materials in Substance Designer 4. Here's one material generation node I made, you give it a normal and an AO, punch in your parameters for paint colour and rust spread and then BAM! This happens, The SD4 renderer is a bit shoddy so sorry about that, but my PC is 32-bit so I…
So, loooong time no work for Node World from me. It kinda fell asleep a bit. But here we go: 2012 A.D. - 2087 A.D. - Ignorance Humanity is not yet willing to understand the consequences of the artifical intelligence Acatl's existence. Development and research on artificial intelligence and humanlike robotics are at a peak…