This is a very basic character sculpt thats currently getting rigged for free release .This is going to be the precursor to the full character rigs that will be getting made for a future project .This is just to serve as our stand in rig basically .This rig will have full body and facial control systems .The other…
Finished the missile locking system and the Power management systems for Wings of Saint Nazaire! Here you can see me quickly locking onto a Dfhertas and ripping off a Phoenix heatseeker. Just before it hits, I manage to lock on and fire a Cyclops Image Recognition missile as well.
Thx, it is all in the UE3 material system, no other code, no matinee or anything. Even that fade on the cloud that looks like from a light is made with a distance ramp fade in the shader.
looking great toxic_h2o! here is my status update: http://www.polycount.com/forum/showthread.php?p=2170441#post2170441 the magazine feeding system doesn't make sense. but that's okay. that is for the animator to solve
@Ysalex : It's looking fantastic :D Is that Kristen Stewart ? I've been working on a double grappling hook system with blueprints in UE4 : [ame="http://www.youtube.com/watch?v=CAIo3pdG14s"]UE 4 - Attack on Titan Fan Game WIP 05 - YouTube[/ame]
first of the 6 Penguin Rigs I just finished .As you can see it has fully body including tongue and full facial system .Rigging time wasnt to bad only about 5-7 hours total work for a fully function production enviro rig .