Xpost - Old man dude I've been circling diminishing returns on for ages, decided to render him out and move on. Hair is hard :( http://www.polycount.com/forum/showthread.php?p=1889762#post1889762
Thanks man! Im thinking about moving the sun or the circle rocks into the spiral more. I think ill have to rotate the whole scene to do that, given how the texture works and Ill be concepting out some forms in that space in 3d I know its still in a concepting phase. :)
great stuff as usual guys great face ZeGerman, vray? just wondered if anyone knew why I am getting these artefacts where I have circled in red I changed the shadow from raytraced to mental ray shadow map and its still getting these weird hard edges. maybe just not enough polys?
I'm working on a really simple mech, for a project in my game design class. I've run into a bit of a wall. I made a circular set of treads, then wrapped a NURBS circle around it, using the wire tool on the both of them, which allowed me to shape the treads according to the wheels. My problem is figuring out how to mirror…