Hey gang, In the process of getting ZBrush 4r6 and I was looking at videos of panel loops and the curve brushes. How effective are they for hard surface modeling? Take for example, this armor that I'm working on for this character:
Personally, I don't think its ideal for this type of character. Armor like this looks best if it is layered (that's how it would be in reality) So actually, what you want is to make separate subtools and sculpt them individually. there are a variety of ways to approach this, but I would avoid panel loops in this case…
Hey shock, I'm just giving you a heads up now, but it's a good rule of thumb to try to avoid: a. creating two threads on relatively the same topic previous thread here. b. posting just questions in the "Pimping and Previews" topic as it is generally for...well, exactly that. Showing off your work and getting feedback.…