Sure its distinct because your premise involved what they "became" or "could become" not what they used to be, which is not what was being discussed. For example, Zac3D said he wondered why there wasnt a photoshop alternative geared towards game artist. You have Substance designer which is a tool built from the ground up…
Hey Hermit, I agree with you man. Though I do think dDo or nDo aren't really intended to get things to look better per se, they're also mainly intended to work smarter and faster, just in a different way. Having seen the new dDo and talked with Teddy a bit, it's clear it's just about taking a different approach. You trade…
Mostly due to how the tool is being used. Since substance works great in a studio environment you might not be seeing that many people posting because of those games yet to be released. as for indvidule assets. I agree and it is something the Allgorithmic guys have been trying hard to address by doing contests and also…
MDiamond: I have yet to work with the new Ddo. Mega scans look promising for what I said before prototyping quick ideas or even finished props quickly seems to be a plus on Ddo's side. Though this workflow is the same in substance designer when you have a library in your hands. I prefer substance due to the fact that when…
Here are my thoughts about dDo and SD. I played around with both of them but in the end I bought just one. 1. dDo: I liked the presets it came with. You can just apply them and get good looking results without much tweaking. Most of the tweaking I had to do is turn down each effect to avoid too much noise. Having two types…
Great points Dataday I think Mari is a great tool. My wife who is in VFX uses it day to day. We have talked countless times about Mari and Substance to try to figure if the tools fit the workflow and just like we can not seem to see a real value for Substance in VFX yet does not mean some studio somewhere might end up…