Have anyone can point out what the spec of PS4/Xbone games.just like the above vehicle.(polygon count,texture size,texture category,etc). I just want to know how much graphic performance increase in PS4/Xbone platform.Maybe it will be change the workflow.
The worn paint at the mid-line of the doors feels unrealistic. Cars just don't wear like that. As far as 'next-gen' is concerned, PC vehicles in PS4/Xbone games will be measured in the hundreds of thousands of polys. The last firm numbers I have are for Forza 3, which was from 3 years ago on the 360 : LOD0: 172753 polys…