Hey So i've been doing this shoulder armor for a dota2 champ. and i didn't find a way to sculpt it in local symmetry, so i've sculpted both sides. Is there a way to do it ? Does Zbrush even retain local pivot ? I tried the local sym but its still a world symmetry. Thanks !
Local Symmetry is located under the Tansform menu, third section down, a button on the left labelled "L. Sym". It's also conveniently located on the right tool bar about in the middle. Additionally, you can use Mirror and Weld under Tool > Geometry > Modify Topology to symmetrize your mesh. This works both globally and…
Yes but apparently with L.Sym, the center of symmetry is the center of the subtool instead of world origin, but the axes are still world axis. My subtool has rotation in 3 axes but its original pivot is "well oriented".Or i'm doing something wrong ? Ok well from fellow zbrush artists, it's not possible. ZB doesn't store…