True , true... some polygons dont affect the silouhette , ill remove them by collapsing some vets... but i have a question ? they should be all triangles ...is it okay if there are some tris and some polys ? And how many edges are supposed to end in one vertex ? 4 ? 5 maybe ?
It doesn't matter if there are some tris and some quads. In the end they are all triangles in the game engine. You can end as many edges in one vertex as you want as long as it doesn't create shading errors. These are things that you learn by looking at other people's work and experiencing with your own stuff. Most artist…