Hi guys :) I'm trying to make a cartoony game (not different to games such as Spyro, Crash Bandicoot, Angry Birds Go!...etc) for the iPhone but it doesn't seem to work out the way I'd hoped. The current sunlight in UDK makes the textures look unrealistically bright (though I think I would need 5 different types of map…
1. Turn the sunlight strength down to 1. It defaults to 5 or so. 2. Make sure you don't already have some kind of post chain rendering. The default camera does, from what I remember. It includes bloom and such. The spyro stuff you linked is way before post effects were possible. To get that look the texture itself needs to…