thanks bardler for your comment , and for taking the time to point out where I could improve. For the retopo there are clearly a lot of loops that I should have removed , I'll definitely be a loot more careful next time. As for materials ,It's true that it would look a lot better if the different material were more clear (…
The wireframe looks really messy, especially around the body and the bucket hat. It looks like you used decimation master or some type of quick retopo to get those results. There are just a lot of messy edge loops in areas that do not make sense and could be removed. The other thing that jumps out to me there is not…
man , you are right , forgot to delete those unnecessary edge loops. Thanks for pointing these ( rookie :) ) mistake, I'll clean that up . I really need to make sure the topology is good before wanting to rush to texturing. Cheers.
Hi everyone . I'll post here my game related works and WIP. I'm always looking to get better so don't hesitate to give me feedbacks , advice ... :) . First is a robot design by the great Jake Parker. Here is all the steps from basic block in to final game model with textures. http://victorchassaigne.blogspot.fr/
dat chest You potentially should shrink the chest armor in the same way the chest does, the front and back plates are pretty similar sized while the chest shrinks extremely (it is right on the concept however) Pirate came out nicely, but did you intend that it looks burned around the eyes ?
Hello again there , so I finally took the time and texture the frog . The face was done using Mari and everything else was done using Substance designer . Used a PBR material . I'm slowly getting used to SD , the new video tutorial really helped a lot. not 100 percent happy about the texture , some leather texture seems a…