I've been struggling with UDK's Foliage Mode, because when I paint my trees and bake with lightmass, it doesn't bake my tree's LOD's correctly. (As shown in the image) --- Things I did and notes --- > Manually placing trees works with baking, but not my Foliage Mode trees > The base mesh of the LOD always bakes correctly…
True, although I thought the added max. was 4096²px? On a related note, try to keep the amount of instances per cluster at a power of 2 value. With the foliage tool default of 100 people might think they should go with similar values (e.g. 25,50,200) but in fact it's a waste of lightmap memory. This will also fix a bug…
edit: same time post. But yeah obviously don't place them all in the same UV space. Must indeed be overlapping. That said what is the lightmap resolution of one tree? And how many trees do you have? The lightmaps of all foliage trees in one bwatch added together may not exceed the total lightmap space available (1024 or…
I friend of mine figured out the problem for me... The problem was: I had each LOD sharing the same, all in one, UV space and no overlapping LOD's NEED to have overlapping between each LOD, but can't be overlapping in it's own UV space, if that makes sense LOD's then use the same base mesh lightmap and that lightmap is…