You could use any rigging method you prefer - all that matter's is that you add the necessary bones to the rig and that everything is setup correctly in Unreal. - How does foot placement work on the code side of Unreal? - What bones are affected by foot placement adjustment? - How do I hook up these affected bones to the…
-I've created a cat rig character in max -The character is imported into udk -I'm trying to apply foot placement, limb control but the controller for the legs isn't visible/imported as apart of the skeleton. So my question is: If you use a controller to move the leg in max, how do I apply skele-control-foot-placement in…
UE3 uses Skeletal Controllers to correct for character foot placement. This is set up in a character's animation tree in UDK and not in a 3d software program like Max or Maya ( although you need to create an IK bone on each foot for this to work ). Here is the documentation on the topic:…