Sure my version is messy, Im not going to take the time of an actual artwork just to demonstrate a point. Its a demonstration of examples put on an image, thats why it is cluttered (and because its badly executed) On a side note, I did not put much time in the descriptions, but theres a vast difference between a PDW and a…
It looks decent all in all One thing I can immediately spot is that you do not really paint ambient occlusion at important spots, (like where your characters meet the ground and other details) Its technically no shadow, its light that is missing rays because the place is hard to reach, so they appear darker. Look that up…
Your human concepts feel oddply proportioned and/or weirdly posed. Extremely thin limbs, for example. I disagree with Shrike about the notes. His version is very messy with the swatches and sphere and non-essential information (oh really, that gun is a weapon?). Some additional info like the swappable weapons is useful,…