I've just released a new 3ds Max plugin for level design called CorVex. The plugin is designed to help you more quickly layout the basic world geometry for games like the Source Game Engine. Here is the introductory video on the plugin. I'll be loading other videos demonstrating other techniques, benefits and tips soon.…
New video on building fast layouts in Max and controlling UV flow for things like terrains and roads. [ame=" https://www.youtube.com/watch?v=r38elrL1DGI"]Roads and Terrain in 3ds Max - YouTube[/ame]
New video on some parametric level design concepts. More What and Why but also a little How. [ame=" https://www.youtube.com/watch?v=giFRQMS5bhQ"]Parametric Level Design - YouTube[/ame]
CorVex Version 1.62 released. Here is a demonstration of some of the new features in action: [ame=" https://www.youtube.com/watch?v=Xgsj70rWRf0"]http://www.youtube.com/watch?v=Xgsj70rWRf0[/ame] The texture assets are from Insurgency with permission.
I've now added a few new features in CorVex 1.4: 1) New settings for controlling the pivot point of UV transforms for tops/bottoms when using the global UV on tops/bottoms. Your choices are World, CorVex and Spline. With World the pivot is always at world origin. You can set the UV Origin visually in CorVex and Spline mode…
I guess I should have added the specs for that by now :) It is a scripted geometry plugin, so should work in most versions of Max 9+. However, I no longer have access to versions of Max older than 2010. I know it works in 3ds Max 2010+.
Now in Version 1.3 with new Wall Mode as well as enhanced UV controls and more. [ame=" https://www.youtube.com/watch?v=jWelLe_yPDI"]CorVex Wall Mode - YouTube[/ame] Get CorVex here.
Since the last post, there have been many new functions and additions to the CorVex Level Design Plugin, including many new UV options and Material options. You can now derive material ID values from the underlying splines per side, pull material directly from other object faces in the scene and more. Enjoy! :)
Here is the next video. Note that I've also updated CorVex to add independent controls for the top/bottom from the sides as well as a function to lock the aspect ratio of map height/width... but that was added after making the videos. [ame=" https://www.youtube.com/watch?v=Tna0_GbzJ8w"]CorVex Part 3 - YouTube[/ame] I'll be…
Hi Eric. This is good news... it implies I will eventually build a time machine and go back and start taking over the world in my (future) past! :) It probably wasn't me if it was Max 5 as I didn't start dabbling in MAXScript until around Max 2008. Maybe you are thinking of Convexity which was around for a decade... and…