I have mesh in base A pose. I have several FBX files with matching animations. I import animation to my scene, and mesh changes pose the the first frame of animation. Now few questions: 1. How do I get back to base pose ? 2. How do I add more animations, and switch between them ?
IF you're using a rig like biped then it has a separate mode for that called figure mode. This is typically your skin/bind pose. You can also use the copy/paste pose system to copy the skin pose and paste it at any time you need it. With any other rig you can set the skin pose. While your character is in it's A pose,…