I have mesh in base A pose.
I have several FBX files with matching animations.
I import animation to my scene, and mesh changes pose the the first frame of animation.
Now few questions:
1. How do I get back to base pose ?
2. How do I add more animations, and switch between them ?
Replies
With any other rig you can set the skin pose. While your character is in it's A pose, select all of the bones, hold alt and right click the viewport (brings up the animation quad menu) and choose "Set Skin Pose". Then after import with autokey on you can "Assume Skin Pose" to pop the selected joint(s) back into the skin pose. This is handy while animating to get joints (like hands, arms and legs) back to a shape that is easier to translate.