So I have imported FBX animations in to UDK several times now. But its just this one object it will import but the animation just wont work. In the editor the bones show up skinned correctly, but the animation just won't play. I know my setting are right because I imported other objects with the same settings. things I…
Im not too familiar with UDK animations, but off the top of my head.... Did you animate your rig (sorry, its not in your process). If so, did you bake the animation to the bones, rather than just on the controls? Do you have animation checked off in your fbx settings?
Ah yeah, i didn't notice the thread was under general discussion. You should definitely move/make the thread in the UDK sub-forum. Also, I don't know if you have already done this, but normally you need to first import the mesh with the bones and without the animation into UDK, then assign the animation to it via an…
Hmm, as far as I know it could be a number of things, it depends. Could you maybe provide a brief summary of your export/import workflow inside 3ds max and UDK? Just to be sure and so that I can get a bit of context. :) Also is there a difference between this object and the others you imported? EDIT: And just to be safe,…
Hmm well thank you for your concern So my process is to 1. 1.make a mesh (usually low poly) 2. 2. delete half of it (because I plan to use symmetry in the engine) 3. 3. split up the faces in to different materials, 5 in this case 4. 4. create a regular bone skeleton 5. 5. place the bones in proper areas using the bone edit…