In addition to that, Marmoset Toolbag 2 now supports synced normal maps with 3DS Max for better quality, try the demo here: http://www.marmoset.co/toolbag
I can't get Normal maps that were baked in 3ds Max to display properly in Marmoset Toolbag. Below is a screenshot of 3ds Max Normals in Marmoset Toolbag: If I use Handplane and convert the 3ds Max Normals to Unity Normals they display A LOT better: Is this a known issues? I assume that it has to do with the tangent basis.…