Hello Polycount! over the course of two months I have worked on and off on an animation short for my portfolio. All the graphics are made by me, the audio by someone else. [vv]https://vimeo.com/80928919[/vv] https://vimeo.com/80928919 (if the player doesn't work) Mostly trying to learn from this, I'd love some comments and…
Heyo! Sweet ambition going for the full 2 minute movie. Depending on where you are looking to go with your 'folio the concept of a movie can be real slick, camera movement, framing, composition, lighting, and solid animation can be the full 9 yards. However downside is that if one of these attributes isn't up to the…
Oh, yea, I can show some of my other stuff. this is some older work. It was just one character, so it was a bit less overwhelming. [vv]https://vimeo.com/78272012[/vv] https://vimeo.com/78272012 I'll look up some other animations I've done. Would be very happy to receive feedback on this too!
Vvery cool stuff!! again the biggest thing would be weight transfer, right now in all your animations it cycles nicely but there is no bob or weight distrubution side to side, think of walking what is it really...a controlled fall, where you fallling a catching your self with each step you make also you need to really…
I would say this is a good start I would say the biggest thing you need to work on is showing weight. Right now both of these characters feel the same, even though one is a big lumbering robot and the other is a tiny one they both feel the same in their movement. Also the fact that the ropes did not deform really bothered…
Thank you for posting! What you might want to try, instead of a ambitious 2 min short, start small, do a walk cylce and post it up on here, that way it somthing you can do quick and get feedback on quickly thus shortening your learning curve! Good luck man, cant wait to see more!
Thanks for the feedback guys! I'll most certainly do some more study on weigth and camera work! I never really worked with framing before, so I'm sure there's some things I can do to improve that! And you're absolutely right about the weigth as well. I think I forgot a bit about the character continuity because the amount…