What you need to remember about night scenes with moonlight, is that the light is bluish, which also means that the bouncing light and shadows should have a blue tint to it. Right now all your shadows are black/orange, which doesn't give that nighttime feeling.
The main light seems to have an orange tint; I'd expect the light to be bluish and less intense. The light from the lanterns shouldn't be omnidirectional; the cover will block any light from projecting up, while the base will block the light from projecting directly down. The windows should be emissive, illuminating the…
Work in Progress: Entire scene is on a single 2048 texture sheet with 1 diffuse, spec, normal, and extra texture for different masks and stuff that I will be adding later. Things to do still: -Make a few more props to flesh out scene. -Create ground plane for better and more dynamic layout of scene. I want the street on…
@JoltZero Thanks! It was a requirement for school, and kind of a fun challenge to learn a little bit about the material editor. @Megacorpse Thanks! @robin_64_bit I will post it when I am done, but its basically just a texture atlas. @silkroadgame Thank you! @KristaW Thanks! @DWalker Yea I have to work on the moonlighting a…