For the following preset :Metallic (R) Occlusion (B) Flat 0.04 rgb 10,10,10 value (G) Roughness/Glossiness (A) You will have indeed to use indeed a custom channel (UserX). Just use a fill layer to apply an uniform color on this channel and you will be good to go.
Is it possible to save out Substance Painter's flat material preview--the one that shows the lighting, spec, etc on the UV layout--to a file at a high resolution? I'm working on a project that only supports colormaps and I'm wondering if it'd be possible to generate textures this way using custom HDR environments.
Hi Substance staff! I had a question regarding texture/user preset outputs. I would like to pack these textures into this format: Metallic (R) Occlusion (B) Flat 0.04 rgb 10,10,10 value (G) Roughness/Glossiness (A) This would be a TGA. Is this possible? How would I go about doing this?
I have what feels like a stupid obvious question, but nobody I've asked has been able to figure this out--I have a layer (actually a folder with a few things in it, including a smart material) that is creating a heightmap of bumps on my object, like so: I want to be able to add new stuff on top of it that overwrites that…