Hi, 1) Is there a way to edit the FOV of the Camera? Especially for characters you always got this fish eye look. 2) Is it possible to link/ instance procedurals through the channels? F.e you want to you use proceduarals with the same settings for height and base color. Atm. you have to copy from one procedural to another.…
I feel stupid right now, but i cannot find this option :( Also, +1 to being able to hide/rip the 2d out. Would be cool on a second monitor or moveable from the main image. (or tabbed 2d/3d) I work with the viewport as big as possible in everything else, feels wierd to compromise on the thing where i need to see as much as…
Hi! For now, when you paint, only 1 texture set is available (due to performances management). To start from existing maps here is the process: - Import your bitmaps (File>Import bitmaps or add them in the project when you start a new one). - Create a "Fill layer" and click on the channel you need to fill with a bitmap…
Dear all, Thank you very much for your great response to our beta testers call. There are no more slots available at this point (even for Polycounters, sorry guys...) and we hope to start the closed beta in about 1 month from now. Meanwhile, I wish you all a great year 2014! The Allegorithmic Team P.S: and all Polycounters…
I saw you guys mentioned including the ability to bake out certain kind of maps in the future with Painter, and I also saw you guys messing around with some SSS shaders in a previous post. What are my hopes that you guys will pull a nice little magic trick from the hat, and make a depth/inverted AO bake for SSS as well…
I'm no expert shading wise, nor into the deep calculation involved, but from my understanding about the metal map. The values inbetween 0 and 1 are to more or less simulate the effect of coating/layering of material. Let's say you have a chrome ball with greasy fingerprints or dust on top, you can simulate the subtle…
A couple questions: I'm currently attempting to slide some of our pipeline to substance painter (from designer). I'd like to leverage all the power of using published substances and gain the artist friendlyness of painter. One of the current kinks in my plan, is that when updating substances in designer, the updates don't…
That looks like your model is projecting the high poly back on to itself, for concave shapes you have four options to fix this: 1. Bake those parts separately one at a time with the other parts of the model deleted (worst way) 2. In Max/Maya keyframe those parts away from each other so there is no overlap and bring the…
Need better library support for materials - you can specify a material library on the object and save it, but it'd be good to import libraries There is no material search? Masking Need to be able to enable/disable masks Need to be able to import a mask from an image. Need to be able to copy and paste masks from one…