@iniside thats a interesting technique. It would work well as a base for a Diffuse or for defining different types of surfaces but for a texturing using wood, metal, glass and rock I'm not sure its practical for anything other then an AO Map, and if that's the case I would probably just bake my High to Low in xNormals.…
This Thread is to help me get a better understanding of Hand Painting & Tiled Textures. I have no problem making realistic textures with Diffuse, Normal & Specular but I find it much harder creating Flat lit details such as seen in the Show your Hand Painted stuff Thread OR any iOS/ Android Game. Any Input, Videos,…