i recently finished this sci-fi soldier sculpt in zbrush 4R4. An animator friend has expressed interest in rigging and animating it. I'm kinda at a lost as to the steps involved in the process of making my model rigging ready. my subtools are between 1-3mil polys in dynamesh for details and he uses maya for the riggging…
Yeah you've got the right idea there buddy. Decimate a copy of your mesh so its a more manageable size as you won't need all the fine details when retopo'ing. Export it out as an obj and import it into your retopo tool of choice. Create the low poly and your done!