They have to realize they have an issue first though. What you can do is provide them the opportunities, over and over. Even if they decide not to come. Its a two way street. Simplification at its best. What if the person doesn't know they have an issue? A great example is someone who is very into the Autistic Spectrum.…
Hi guys, me and my friend recently just had a discussion about how important is it to be talkative inside a game industry. To be fair my experience only about 3 years in this industry and I'm on my first ever company now and her is like 6-7 years experience and already work in 2 other company before so total in 3 company.…
yea this industry is a pretty communal social type of job. I think everyone pretty much nailed it on the head, the badass artist who is super quite, never talks never goes for a drink after work and is pretty much forgettable while having amazing art skills will probably be passed over for promotion in favor of someone who…
Yea I agree it might be a bit over simplified but Playdo and Linc got it. what I was writing about was for the average socially awkward person, and I think in terms of ratio in the game industry of that vs autisic people......weird and socially awkward is far more common. on the topic of people having to realize they have…
We can come up with alot of specific examples of people having mental problems,but Pixel seems like he's talking about the average normal gamer guy that's complaining about not being social enough while playing video games for 40 hours a week. Yes some people are autistic, and that requires a whole different approach to…