Like the thread title says, I am having a weird spec error in Marmoset (most recent update 1.10). I have tried everything from reexporting the model from both Max and Maya, made sure there are no weird normals/face issues of the geo. Everything seems to be in perfect order, but when I go to turn on specularity within…
Well, more specifically, its a small art test piece I will be doing "closer" up screen grabs of from marmoset. As for the normal map issue, I baked it all out together (explode baked), so I wouldn't think one mesh piece would be different than another. Why I am so confused, or else I would rule that in. I am not using any…
I haven't used marmoset much but- are you using a cubemap as part of the specular contribution? To me this looks like it could be a normals/tangent space issue or more likely, a cubemap mipmapping issue. If this is an RTS prop, can you see this error at game res at all?