Is there a possibility in Mudbox to sculpt repetitive objects simultaneously? So that when I sculpt on one of them, the others take over the same sculpt? The objects have slightly different geometry, but identical UVs and topology. Looks like this (it's supposed to be a trilobite), and I want to sculpt the 12 segments:
or sculpt one and duplicate it in mudbox... it will duplicate also the sculpt layers... the move the object in place and scale them... and dont forget to freeze the transforms... but i think the easiert way is to extract a displacement map and use sculpt from map...
Never tried actually...But: If your meshes are exactly the same, you can try to overlap the uvs, sculpt and bake one, and the use sculpt using map (make sure you're subdividing each mesh to a reasonable amount to catch the details of the map, so my guess would be smaller ones don't need to be as the same amount of detail…
frOgg1e - I don't exactly understand what you mean by "overlap the uvs" (they are identical), but sculpting with maps seems to work almost. I tried with Vector Displacement map, 32bitFP as you said, and looks fine except for some strange artifacts. Your second method works flawlessly :) I never thought of importing the…