Is there a possibility in Mudbox to sculpt repetitive objects simultaneously? So that when I sculpt on one of them, the others take over the same sculpt? The objects have slightly different geometry, but identical UVs and topology. Looks like this (it's supposed to be a trilobite), and I want to sculpt the 12 segments:
or sculpt one and duplicate it in mudbox... it will duplicate also the sculpt layers... the move the object in place and scale them... and dont forget to freeze the transforms... but i think the easiert way is to extract a displacement map and use sculpt from map...