So for a while now, I've been drawing character shadows and while they're sort of legible, I want to stop guessing them and actually know the right way to go about drawing them. I've learned one technique to drawing shadows is through a vanishing point. See this: While it's good for drawing simple stuff like a box, how do…
No, no! It's not suppose to be programming! I just want to be able to draw (like actually pencil and paper) full body shadows like you see in real life. Maybe "shadow map" sounds technical but I thought it was a layman term for any projected shadow. I'll edit the title if that was the confusion.
Just look where the light is coming from, then draw the silhouette of your character flat on the ground, perpendicular to the lightsource then check how high and far the lightsource is away, and adjust the lenght of the shadow . Works like a reflection if I think about it. Low angle = long reflection, high angle nearly no…
well, the box example is really the fundamental knowledge. to carry it to that screenshot, you'd start by plotting out the perspective of the scene with a grid. then plot the sun position according to that grid, that'll be your light vanishing point. since the sun's basically at optical infinity (really far away), your…