Mesh and diffuse look good, but why is it so glossy ? Scales are not as glossy by default, making your material definition look odd. Also you need a detail normal, or your normal is not strong enough. The small scales look flat. (also it has some kind of pixelated stylized look, like if you put a filter over it?) Eye is…
@blinKX10, thanks for the feedback ill work on the pelvis a bit more. i was basing alot of the anatomy off a little toy i have on my desk... maybe it wasnt the best idea in retrospect lol. @Dwalker, I 100% percent agree about the eye. i was having lots of trouble making it look believable because I wasnt sure whether i…
hi all! over the past couple weeks iv been trying to expand and improve my skills in 3d modeling. my goal is to create a game / production ready dinosaur. so far i have the sculpt and poly paint completed. but before i move on any further i was wondering if anyone had any crits or advice. thanks in advance for checking…
One thing I noticed is that the pelvic bone ticks out quite far, maybe tone that down just a tad? also, try adding or increasing AO map to your diffuse, those scales and wrinkles aren't really showing very well. Other than those things it looks pretty awesome!
sorry, i should have clarified, this is just a zbrush render of the poly painted high poly sculpt (i think i was using one of the glossy materials while painting it and just didn't bother changing it for the render), i haven't actually started on the low poly work yet.
so I'm realizing that my layers got completely messed up along the way, meaning it will be difficult to adjust the intensity of my scales, outside of just completely redoing them. like i mentioned earlier i don't have to too much experience with baking out maps from a high poly sculpt so is there anyway that i would be…
The eye really doesn't work well. While the eyes of their living descendants have larger irises than humans, the sclera (when you can see it) is still white rather than purple.