Hey! When using a normal map in 3DS Max (offline rendering) I get this shading error even if I just use a normal map with a flat colour. For some reason it works just fine in UDK, but not in 3DS Max. The normal map is baked with standard settings. I know it's not a game related problem, but I thought I could ask anyway.
Where you baked your normals? In Max? or in other apps? Did you used Handplane for the UDK normalmap? How your uvs/smoothing groups have set up? How it looks in the 3dsMax viewport?
Sorry but I forgot to write "with your normalmap" :D So is it looks good in the viewport when you apply your normalmap to it? Have you tried using reset Xform? If not, then try it and rebake it after that.
Yeah, I baked it in Max. And I didn't use handplane for the UDK normal map. I used textools to set up my smoothing groups per UVW island. This is what it looks like in the viewport
I've tried using reset Xform, but it doesn't help. And well, I'm going to use this 3D model in a matte painting scene, so it doesn't matter if it looks good in the viewport. It has to look good when rendering. I've tried using a flat normal map, but it still isn't working, so it's probably not the normal map that isn't…