Hey Polycount! I have a very frustrating situation right now, and I was hoping someone could help me out. Basically, I'm making a game in unity(Not important) and I wanted to make an fps hand in 3DS Max. I looked for a tutorial online on how to make one, and I made this: http://i.imgur.com/Fwg39Br.png?1 with this rig:…
Your second hand is way better than the first. It's ready to rig! The bones you made so far look good. I'm not sure you need IK since you don't have an elbow and shoulder. What you're asking for isn't complicated, but it's just too much information to pass along in a forum post. You're better off paying for a tutorial at a…
Thanks for the answer. I deleted the IK objects and just kept my bones. To my surprise, when I applied a skin modifier it seemed to deform just fine. I just spent all this time learning how to make gifs(had some problems) and I made a gif of a quick animation I tested out! I'll probably need to eventually learn how to rig…