Glad to have finally joined Polycount. I’m a Character Artist located in Austin, TX. I’m looking for constructive criticism on my Character Art Reel. I would like to know where I stand as far as my Reel now and where I should go from here. This is the link to my Reel: https://vimeo.com/78880748. I have also posted pictures…
Thanks everybody for the advice so far. @DemonPrincess, I'll definitely take your advice to heart on my recent project. I'm looking to dive head first into Unity for rendering. If anyone knows of a better game engine for a MAC user let me know. @StevenZer, I'm currently working on Victorian era character so it is good to…
You should try different styles like steam punk and medieval styled characters, Make them look different and cool! try adding more accessories and more color. Check out this demo reel. [ame=" https://www.youtube.com/watch?v=b_G-9pCYmqE"]Bret McNee - Student Character Modeling Reel - 2011 - YouTube[/ame]
Hi Hawkes ! Nice work there. But there another thing I would like to add on is the material definition. Different material should be able to identify from far even without the aid of spec and gloss map. Your models are lacking in this. One example is from art of Luke Starkie
I think the modeling is pretty good and so are your diffuse textures. Right now though, your characters look like they only have diffuse textures. I would really focus on material definition. If you're not doing this already, you should put them in a game engine (such as UDK). That way, you'll be able to see much better…
I like the modeling and its good to show of all the maps and wireframe. But i miss alittle more detail in the textures. They look pretty clean. So I would improve more on the textures by putting more wear and tear on it or you could drop all the textures and make nice clayrenders. That way you will bring the best out of…