I need some help here guys, please. I was trying out a tutorial but am failing in the first step. I decompiled my own models and tried loading a weapon in 3DS Max, like in this tutorial. I import the weapon with WallWorm and the the bones/the skeleton of Pudge that shows up with it looks like this: while in the tutorial it…
The export dialog box of wallworm? I assume you mean smd export, because there are several other exporters in wallworm. This is how the smd/VTA one looks (the smd importer options I've posted above): The import dialog from max I haven't used because it doesn't show .smd files when displaying "all formats", only the .mdl…
It seems I uploaded a bad screenshot. Here is a better one. It looks different from all angles. I used that post for decompiling too, and I tried using the plugin from wunderboy but it seems 3DS Max 2013 isn't supported because I get an error about "Entry point not found" when starting with it. The only one that worked was…