Hi All Anyone know if its possible to combine poly objects in Maya (2013) but keep the original objects naming, instead of replacing it with a new one. For example and objected called "table1" combined with "legs1" becomes "Polysurface937434343". Any way of keeping it to say "table1" for example. Thanks
Thank you! Maya 2024, works almost perfectly, it just adds "1" in the end when i combine object "foot" and my boots for modular character (after combine maya named this object "foot1" )
You can do it with a script like this one. To give it a spin, select all meshes in order and run the script. The first object will be the name for the final combined mesh. int $keepHistory = false;string $selection[] = `ls -sl -l -tr`;string $shortNames[] = `ls -sl -sn -tr`;string $parents[] = `listRelatives -p -f…
Take a look at this tool. I think it will do exactly what you're looking for and then some. Keeps the object name, pivot, translation, rotation, and hierarchy. Also comes with like 50 other tools. AttachMaster https://youtu.be/O2mK7I1Errw http://www.thomashamiltonart.com/TTools.html