Hey polycount, So I have a question regarding dynamesh in Zbrush. When I sculpt something like a head, dynamesh is a no-brainer, but I also want to be able to have many subdivisions too, because it's not cool to work at high poly all the time. What are my options? Retopo it by hand and reproject details? Zremesher(it…
You pretty much mentioned the solutions already in my opinion. I go back and forth between dynamesh and subdivisions. Usually I start out with just random dynamesh, then once I'm satisfied with the shapes, duplicate the mesh, Zremesher it, subdivide a few times, and project the dynamesh detail onto it to continue working…