I was wondering if marmoset could be used for architectural visualization animations like udk.I understand it is being used mostly for still image renders. I really don't want to go through the pains of learning a game engine like udk.A realtime renderer like marmoset seems more appropriate.
I have used viewport 2.0 to render out animations from Maya. I don't intend to use marmoset to render heavy scenes. There are some animators who are interested in using realtime renderers to render out animations. I don't intend to make the environment interactive. This is why I am considering marmoset. Are u saying…
Not sure what they're cooking up with version 2, but I don't believe Marmoset v1 is flexible enough to do arch viz renders. Setting up even small scenes can be a bit of a pain.
You should only be using a game engine if you want to make your stuff interactive. Other wise just use Vray/Mental Ray and per-render out some animated cameras. Marmoset can't really handle the kind of polys you would be pushing for professional arch viz models. Also its hard to get interiors to look good.
Marmoset Toolbag 2.0 currently does not support animation (with the exception of basic turntable output). Animation is something we plan to put a lot of love into in the future and include as a free update, its a complex feature and we didn't want to throw in half-baked animation support like we had in TB1. Try the 30 day…