Hm. So you've have the grass on top, with floating path geometry (red). You'd have grass->dirt texture on the side (yellow). And you'd have Path_End texture on the light blue? The only problem I can see with that is the path would have to end on a specific polygon (the path end on the left is different to the one on the…
I cant really tell if this game is actually 3d or not, but this kind of paths are usually done with using geometries on top of the terrain (a little above from the terrain to prevent the z-fighting), and with tileable textures, or tileable+some reuseable textures (like for the bended parts of the path if the geometry gives…
Yeah looks like this or similar. The last thing that I would say is that the paths can be done with using simple polygons, and specific road textures like straight, bended right, bended left, and as much as you want to use.Good Luck ! Edit: "Edit: To the post above, I think you might be on the mindset that the path is a…
A question! With stuff like this: How are the paths and dirt patches usually textured/modelled? Would the entire surface be grass, then the dirt patches and path is geometry (path is curved geometry) overlaid slightly on top of it, with them being transparent so you can see the grass through? Like this: Or would the path…